Game Developer, Programmer,
Designer, Player
Hi, I'm Ömür Can Güngören — a game & fullstack developer based in Hamburg, Germany. By day I'm at Bigpoint, working on Skyrama Island Survival; before that, live-ops and post-release content for Cut the Rope Remastered and My Tamagotchi Forever at Paladin Studios. Lately most of my free time goes to Godot — learning the engine and scratching the game-design itch with projects of my own.
// now
Developer at Bigpoint, working on Skyrama Island Survival. Off the clock, I'm deep in Godot — learning the engine and building my own games, mostly for the joy of designing them.
Selected work
A decade of mobile games — built, updated, and tinkered with.
Toolbox
The stack I actually reach for.
Languages & engines
C#JavaUnity
GodotGDScriptPhotonSQLHTML5 / CSS
MobileiOSAndroid
Craft
GameplayUI / UXEditor tooling
Game feelFTUEAnimation & IK
Localization
Ways of working
Git · MercurialAgile / ScrumOOP & SOLID
Design patternsLiveOpsAnalytics
SDK integrationsProfiling & optimization




