Game Developer, Programmer,
Designer, Player
Hi, I'm Ömür Can Güngören, a game & fullstack developer based in Hamburg, Germany. By day I'm at Bigpoint, working on Skyrama Island Survival; before that, live-ops and post-release content for Cut the Rope Remastered and My Tamagotchi Forever at Paladin Studios. Lately most of my free time goes to Godot, learning the engine and scratching the game-design itch with projects of my own.
// now
Developer at Bigpoint, working on Skyrama Island Survival. Off the clock, I'm deep in Godot, learning the engine and building my own games, mostly for the joy of designing them.
Selected work
A decade of mobile games — built, updated, and tinkered with.
Toolbox
The stack I actually reach for.
Languages & engines
C#JavaUnity
GodotGDScriptPhotonSQLHTML5 / CSS
MobileiOSAndroid
Craft
GameplayUI / UXEditor tooling
Game feelFTUEAnimation & IK
Localization
Ways of working
Git · MercurialAgile / ScrumOOP & SOLID
Design patternsLiveOpsAnalytics
SDK integrationsProfiling & optimization




