Game Developer, Programmer,
Designer, Player

Hi, I'm Ömür Can Güngören, a game & fullstack developer based in Hamburg, Germany. By day I'm at Bigpoint, working on Skyrama Island Survival; before that, live-ops and post-release content for Cut the Rope Remastered and My Tamagotchi Forever at Paladin Studios. Lately most of my free time goes to Godot, learning the engine and scratching the game-design itch with projects of my own.

Ömür Can Güngören
// now Developer at Bigpoint, working on Skyrama Island Survival. Off the clock, I'm deep in Godot, learning the engine and building my own games, mostly for the joy of designing them.
Toolbox

The stack I actually reach for.

Languages & engines

C#JavaUnity GodotGDScriptPhotonSQLHTML5 / CSS MobileiOSAndroid

Craft

GameplayUI / UXEditor tooling Game feelFTUEAnimation & IK Localization

Ways of working

Git · MercurialAgile / ScrumOOP & SOLID Design patternsLiveOpsAnalytics SDK integrationsProfiling & optimization
Playground

A corner for experiments.

Little simulations & playable demos.

Cellular automata, physics toys, Conway's Game of Life, and web builds of the games I tinker with: the kind of things best understood by poking at them. Drag around in the sand on the right.

Enter the playground
The Shelf

Some of my recommendations: