Game Developer, Programmer,
Designer, Player

Hi, I'm Ömür Can Güngören — a game & fullstack developer based in Hamburg, Germany. By day I'm at Bigpoint, working on Skyrama Island Survival; before that, live-ops and post-release content for Cut the Rope Remastered and My Tamagotchi Forever at Paladin Studios. Lately most of my free time goes to Godot — learning the engine and scratching the game-design itch with projects of my own.

Ömür Can Güngören
// now Developer at Bigpoint, working on Skyrama Island Survival. Off the clock, I'm deep in Godot — learning the engine and building my own games, mostly for the joy of designing them.
Toolbox

The stack I actually reach for.

Languages & engines

C#JavaUnity GodotGDScriptPhotonSQLHTML5 / CSS MobileiOSAndroid

Craft

GameplayUI / UXEditor tooling Game feelFTUEAnimation & IK Localization

Ways of working

Git · MercurialAgile / ScrumOOP & SOLID Design patternsLiveOpsAnalytics SDK integrationsProfiling & optimization
Playground

A corner for experiments.

Little simulations & playable demos.

Cellular automata, physics toys, Conway's Game of Life, and web builds of the games I tinker with — the kind of thing best understood by poking at it. Drag around in the sand on the right.

Enter the playground
The Shelf

Some of my recommendations: