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Windin
A casual puzzler built around a brand-new wind mechanic: place your gems, let the wind blow, and reap the rewards of clever play.
Role
Full-Stack Unity Developer
Studio
No-Pact
Year
2016
Made
Team

What I built
- Built the core and general game mechanics, including the two-layered puzzle systems.
- Worked on UI and animation with art direction.
- Designed a levelling system driven by play experience.
- Added localization and a Facebook SDK for score competition with friends.
The story
Windin was my first professional game — I was still studying when No-Pact trusted me with the production as the game's only programmer, under the lead's guidance (prototyping and live-ops were handled by others). Building an original mechanic and watching real players pick it up is a big part of why I do this — it's still one of my proudest projects.
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