Windin
Role: Full-Stack Unity Developer
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Developed Windin’s (a casual puzzle game) core and general game mechanics.
- Implemented two layered unique puzzle mechanisms.
- Worked on UI and animations with the guidance of art direction.
- Developed a levelling system depending on game experience.
- Implemented localisation for different languages.
- Implemented Facebook SDK to compete scores with online friends.
More on my responsibilities on this project
Welcome to Windin, a casual puzzle game that will tickle your brain with its brand new wind mechanic. Plan your move, place your gems on the board, let the wind blow and reap the rewards of your clever play!