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Skyrama Island Survival
Bigpoint's mobile island-survival sim, out now on iOS and Android. I build it end to end: gameplay systems on the Unity client, server-side systems on the custom Java backend, and the tools in between.
Role
Fullstack Developer
Studio
Bigpoint
Year
2025–Present
Made
Team

What I built
- Built core gameplay systems including a data-driven inventory and the research / progression mechanics.
- Built the Radar Station, a recurring mini-game loop with its own set of radar missions.
- Extended Flight Mode with new goal types and gameplay additions, and worked on the World Map and Flight Queues features.
- Built a payment pipeline on the company backend that authenticates, validates, processes and reports purchases from Google Play, the App Store and custom platforms.
- Shipped features spanning client and server, like a unique-username system that registers and validates handles across the entire player base.
- Own the client-server communication modules and most third-party SDK integrations (IAP, analytics, marketing).
- Set up admin-panel support for various in-game features, so developers and customer support can adjust game data straight on the servers.
- Wrote editor tools and data-import pipelines that keep designers and artists iterating fast.
The story
What I enjoy most about this project is that most features span the whole stack. A system starts as Unity gameplay, grows a counterpart on the Java server, and the two meet in the communication layer in between. I get to build all three parts, so I can follow a feature from its first playable version all the way to the data behind it.
Beyond the headline features, I've had a hand in almost every corner of the game, small requests and bug fixes included.
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