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Skyrama Island Survival
Bigpoint's mobile island-survival sim, currently in soft launch. I build it end to end — gameplay systems on the Unity client, features on the custom Java backend, and the tools in between.
Role
Fullstack Developer
Studio
Bigpoint
Year
2025–Present
Made
Team

What I built
- Built core gameplay systems including a data-driven inventory and the research / progression mechanics.
- Shipped features spanning client and server — like a unique-username system that registers and validates handles across the entire player base.
- Own the client⇄server communication modules and most third-party SDK integrations (IAP, analytics, marketing).
- Wrote editor tools and data-import pipelines that keep designers and artists iterating fast.
The story
What makes this project a different kind of fun: most features cross the whole stack. A system starts as Unity gameplay, grows a Java backend counterpart, and the two meet in the communication layer in the middle — and I get to build all three parts.
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